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Building Applications with AI Agents: the UX chapter nobody else writes

Michael Albada · O'Reilly, early release
12 de noviembre de 2025 por
Building Applications with AI Agents: the UX chapter nobody else writes
Andrés Briñez

The book walks through designing agent systems: what an agent is, how you give it skills, how you orchestrate several, how you supply knowledge and memory, how it learns, and when moving from one agent to many is justified. The early release I read has its second half unpublished, so this is a judgement on what exists.

What I took from it

The user experience chapter, which is rare in a technical book and is what decides whether anything gets used. A system that is right ninety per cent of the time is only useful if the person can see what it did, correct it without starting over, and know when to distrust it. That is an interface decision, not a model decision, and it is taken at the beginning.

The second idea is skills as the unit of design. Instead of a system that does everything, a bounded set of things it knows how to do, each with its input, its output and its limit written down. That makes scope negotiable: you add skills rather than rewrite the agent.

And the third is a warning I share: going from one agent to several multiplies complexity before it multiplies capability. The book argues it from why they tangle — tasks too broad, attention diluted — rather than as an aesthetic preference.

What I left out

What I could not read, which is a lot: measurement, production monitoring and protecting the system are exactly the chapters I care about most and they were unpublished. And the obvious thing about early releases should be said: you buy them half-finished, they age while they are being completed, and sometimes the finished book does not resemble the draft. This one I would buy again; not all of them.

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